Dark Below Intro
Introduction to “The Dark Below: A West Marches Campaign”
Alright, I feel inclined to write about a project I’ve been working on for the last 6 months. Together with Noah(flimfam94) and John(MrTibbs) we’ve been putting together a new “west marches” campaign system for use with World’s Without Number.
Rather then explain west marches here, I’ll link to the blog for the eponymous campaign - Here.
Our Objectives
Running Standard WWN Adventures in a Bustling Community
Our campaign integrates traditional Worlds Without Number (WWN) adventures with a vibrant Discord community and comprehensive systems for downtime, factions, and settlements. Here’s how we structure this unique blend:
1. Standard WWN Adventures
- Utilize core WWN ruleset for adventure design and gameplay
- The Ability to adapt published modules and create custom scenarios to fit our campaign world
- Balance combat, exploration, and social encounters to cater to diverse player interests with an OSR vibe.
2. Discord Community Integration
- Active Discord server for out-of-game communication and roleplay
- Dedicated channels for quest boards, rumors, and inter-session activities
- Community events and collaborative storytelling opportunities
3. Robust Downtime System
- Detailed downtime activities allowing character progression between sessions
- Skill-based tasks for earning income, crafting, and personal projects
- Integration of downtime results into the evolving campaign narrative
4. Faction Management
- Player-created factions with unique goals and territories
- Inter-faction diplomacy, alliances, and conflicts
- Faction-specific quests and storylines influencing the game world
5. Settlement Development
- Progressive settlement growth from outposts to cities
- Resource management and allocation for settlement improvements
- Settlement-based adventures and economic gameplay
6. Foundry Implementation
- One shared tabletop world
- An immersive “Town and market” experience.
- Robust mod support for automating as much as possible on the GM side.
By combining these elements, we hope to create a rich, player-driven campaign experience that extends beyond individual gaming sessions, fostering a sense of continuous engagement and world-building within our bustling community.
Over the next couple weeks I’ll talk about our systems and what we’ve done to accommodate 50+ players while attempting to maintain our sanity and preventing burnout.
In the meantime, checkout https://dark-below.io/ for more information on the campaign and how to join.